Problem with fuse character FBX inport into maya


i created character  in fuse, saved mixamo auto rigging . applied walk animation rig. exported fbx file including skin. exported rig t pose in fbx file.

i imported session in maya 2016. rig had skin applied 2 things not covered clothing. looks can see through clothing when put texture mode.

example #2.jpgwith texture.jpgexample #1.jpeg

 

can please help?

hi rosa, responded on mixamo forums posting here well.  no need double post, monitor both locations! 

 

just sure understand, looks clothing being included in file when download (2nd image shows character clothed), you're saying clothing isn't skinned rig @ all?

 

as far transparency issue goes, that's known issue way packages handle transparency, shouldn't show in renders or anything, work transparency off avoid weirdness.  can fix removing transparency body , making separate transparent material eyelashes if you'd like!



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