Expression - Apply Animating Value to Start Frame


it's long shot here goes.

 

hacking trapcode particular.  "textured" has bug workaround "sprite".  problem sprites don't bank , roll camera.

 

as workaround i'm trying drive frame of emission of particular's particle rotation in z animating-over-time value camera roll.

 

what i'd happen is, when camera rot z (for example) 53.6 degrees @ frame 500, rot z of particular - unkeyframed - change -53.6 @ frame one, making appear sprites reacting camera banking.

 

it's not simple pick whipping inverse camera roll value - particle rot z -53.6 @ frame 500, not frame 1 when of particles emitted.

 

any suggestions expression pipe particular's particle rot z property apply @ frame 1 (changing) camera roll value?

 

i won't tell how i'm doing because it's embarrassing.

 

marc

-1*valueattime(framestotime(500))

 

mylenium



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