Socket don't close after close app
hello, (sorry english)
i have problem sockets.
i have flash application connected air application in local (i have no choice use it). flash app game , air app launcher of game. game connect launcher sockets , launcher connect c# server sockets too.
then, connection right, if don't start game, can connect , disconnect launcher c# server without problems. now, if start launcher, connects server , start game after authentification packets. after that, can play game if close launcher, connection between game , launcher close (i'm okay it, that's wan't) c# server doesn't detect launcher closed. if close flash app, socket connection closed immediatly.
anybody can explain ?
thank's
in other words - mean flash don't send disconnect event c# sever via socket?
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