Accessing Image Data 'directly'
hi,
currently i'm using streamutil::createpointerstreamwrite in conjunction snapshotutils export-function fill buffer of char* encoded image data (tiff) further processing in memory. works need guidance improve performance. couple of questions:
1) there way directly address raw, unencoded image data stored in kind of multi-array representation wxhxcolorch?
maybe of own 'format class?
2) how can determine the number of chars / bytes written buffer exportimagetotiff() example?
3) images differ in size. there clever way pre-allocate char* buffer?
3) implemented snapshotutils (like in 1 of sdk sample) not snapshotutilsex because latter doesn't honor overprinting flag during testing seems (file export in low quality). snapshotutils (without ex) isn't mentioned in sdk's docu. reason? obsolete?
i appreciate advice things right direction. thanks.
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