Expression - Apply Animating Value to Start Frame
it's long shot here goes.
hacking trapcode particular. "textured" has bug workaround "sprite". problem sprites don't bank , roll camera.
as workaround i'm trying drive frame of emission of particular's particle rotation in z animating-over-time value camera roll.
what i'd happen is, when camera rot z (for example) 53.6 degrees @ frame 500, rot z of particular - unkeyframed - change -53.6 @ frame one, making appear sprites reacting camera banking.
it's not simple pick whipping inverse camera roll value - particle rot z -53.6 @ frame 500, not frame 1 when of particles emitted.
any suggestions expression pipe particular's particle rot z property apply @ frame 1 (changing) camera roll value?
i won't tell how i'm doing because it's embarrassing.
marc
-1*valueattime(framestotime(500))
mylenium
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